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See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of ...
Role-playing video games. A role-playing video game, role-playing game ( RPG) or computer role-playing game ( CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics.
A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...
A. Adventure (role-playing games) Alignment (Dungeons & Dragons) Alignment (role-playing games) Alternate character. Attribute (role-playing games)
t. e. An alternate reality game ( ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
The terms “overpowered” (OP) and “underpowered” (UP) are used on game elements and mechanics that are too good or bad to describe a lack of game balance. More precisely, if a game element is too strong even with the lowest possible cost, it is overpowered. If it is too weak even with the highest possible cost, it is underpowered.
Transference is the client's unconscious shifting to the analyst of feelings, attitudes, and fantasies (both positive and negative) that are reactions to significant others in the client's past. Transference involves the unconscious repetition of the past in the present. 'It reflects the deep patterning of old experiences in relationships as ...