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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Education is a wide phenomenon that applies to all age groups and covers formal education (top row) as well as non-formal and informal education (bottom row). Education is the transmission of knowledge, skills, and character traits and manifests in various forms. Formal education occurs within a structured institutional framework, such as ...
Mister Rogers and maker spaces. A maker space s a dedicated place for collaboration, learning and discovery, according to makerspaces.com, often inside a school or library.They can be equipped ...
Educational entertainment, also referred to by the portmanteau edutainment, [ 1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...
In 2017, an online poll of social media users in the UK was reported to show that PowerPoint "remains as popular with young tech-savvy users as it is with the Baby Boomers," with about four out of five saying that "PowerPoint was a great tool for making presentations," in part because "PowerPoint, with its capacity to be highly visual, bridges ...
The following is a list of programming carried by the defunct American digital cable network Nickelodeon Games and Sports for Kids (shortened to Nick GaS), which aired from 1999 until the end of 2007, when it was replaced on most systems by a 24-hour version of The N.