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  2. NativeUI Library Download 1.9.1 ScriptHookVDotNet based library for easy and fast Rockstar-like menus. Features: Support for simple buttons, checkboxes and lists. Support for custom banners from game sprites and your own textures. Easy nested menus for fast and painless nested menu system.

  3. NativeUI Menu problem - Coding - GTAForums

    gtaforums.com/topic/927326-nativeui-menu-problem

    The eup-ui.7z archive here contains eup_ui.lua as a server resource. The bottom of the file has the menu initialization stuff. The bottom of the file has the menu initialization stuff. I can't lua, but it seems like this snippet registers the command `eup` to toggle the menu visibility state:

  4. NativeUI Tutorials - Documentation - GTAForums

    gtaforums.com/topic/818081-nativeui-tutorials

    In "private void OnItemSelect (UIMenu sender, UIMenuItem selectedItem, int index)" Add the following code inside the void -. Adding a Sub menu -. 1. At the top of your script where it says "private UIMenu mainMenu;" Write "private UIMenu Sub1;" 2. From your main menu, add a normal button with no function. 3.

  5. Overwriting Nativeui file and bam! Game crash upon load.

    gtaforums.com/topic/988540-overwriting-nativeui-file-and-bam-game-crash-upon-load

    Game crash upon load. By RLBFebruary 4, 2023 in GTA V. The overwriting wasn't what caused the crashing, only it took be most of the day troubleshooting the problem, removing mods, renaming files, reverifying files though steam at least 2 or three times until I just said the hell with it, I moved the mod and script folder completely out of the ...

  6. [.NET] NativeUI - Page 5 - Scripts & Plugins - GTAForums

    gtaforums.com/topic/809284-net-nativeui/page/5

    Joined: 04/24/2008. Posted September 16, 2015. On 9/16/2015 at 3:20 AM, unknown modder said: When the new update for ScriptHookV comes out, opening any menu without disabling instructional buttons will cause your game to crash instantly. This is a bug with ScriptHookVdotnet that for some reason didnt crash the game on previous versions.

  7. NativeUI:SA - Scripts & Plugins - GTAForums

    gtaforums.com/topic/957251-nativeuisa

    NativeUI:SA is a .lua library which brings into GTA San Andreas the possibility of creating custom GTAV style GUI elements, such as menus, notifications above the radar and so on. It will introduce also some GTA V hud elements, such as the weapon wheel included in my previous mod GTA V Weapon System, a fully functional phone and many more.

  8. Hot Coffee Script is not working - GTA V - GTAForums

    gtaforums.com/topic/929243-hot-coffee-script-is-not-working

    I also face the same problem and my other scripts work actually fine except this hotcoffee and custompeds! i use the legit copy from steam and updated one with compatible scripthookv and scripthookvdotnet with native ui 1.8

  9. how to remove native trainer options on top left corner?

    gtaforums.com/topic/761502-how-to-remove-native-trainer-options-on-top-left-corner

    Then it would work like this: -F4 pressed for first time: enable the menu. -F4 pressed after the first time: hide/show the menu. -backspace pressed: removes, turns off the trainer. and now it works like this: -F3 pressed for first time: enable the menu. -F4 pressed after the first time: hide/show the menu. -backspace pressed: removes, turns off ...

  10. NativeUI for Grand Theft Auto IV - Scripts & Plugins - GTAForums

    gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv

    NativeUI IV is a ScriptHookDotNet based library to easily create your own Rockstar-like menus for GTA IV. Menu features. Controller support. Event-based callbacks. Current menu items. Default menuitem to show text (can also be used as a button) A checkbox. A list item. Item features.

  11. Enhanced Native Trainer - Scripts & Plugins - GTAForums

    gtaforums.com/topic/789786-enhanced-native-trainer

    5.again a more categorized ui and cleaner ui. 6.save vehicle this includes all customizations it has including color etc . 7.maybe showing the vehicle when you go over the text so have it load automatically oh and what would be awesome is a scriptloader so you can throw all scripts you want then go ingame and enable or disable each one individually