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  2. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed computing. Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. [ 1][ 2] The components of a distributed system communicate and coordinate their actions by passing messages to one another ...

  3. Distributed design patterns - Wikipedia

    en.wikipedia.org/wiki/Distributed_design_patterns

    In software engineering, a distributed design pattern is a design pattern focused on distributed computing problems. Classification [ edit ] Distributed design patterns can be divided into several groups:

  4. Eventual consistency - Wikipedia

    en.wikipedia.org/wiki/Eventual_consistency

    Eventual consistency is a consistency model used in distributed computing to achieve high availability that informally guarantees that, if no new updates are made to a given data item, eventually all accesses to that item will return the last updated value. [ 1] Eventual consistency, also called optimistic replication, [ 2] is widely deployed ...

  5. CAP theorem - Wikipedia

    en.wikipedia.org/wiki/CAP_theorem

    Every request received by a non-failing node in the system must result in a response. This is the definition of availability in CAP theorem as defined by Gilbert and Lynch. [1] Note that availability as defined in CAP theorem is different from high availability in software architecture. [4] Partition tolerance

  6. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Client–server_model

    The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [ 1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  8. Distributed operating system - Wikipedia

    en.wikipedia.org/wiki/Distributed_operating_system

    Finally, the distributed operating system requires no pattern; direct and indirect connections are possible between any two elements. Consider the 1970s phenomena of “ string art ” or a spirograph drawing as a fully connected system , and the spider's web or the Interstate Highway System between U.S. cities as examples of a partially ...

  9. Consensus (computer science) - Wikipedia

    en.wikipedia.org/wiki/Consensus_(computer_science)

    Consensus (computer science) A fundamental problem in distributed computing and multi-agent systems is to achieve overall system reliability in the presence of a number of faulty processes. This often requires coordinating processes to reach consensus, or agree on some data value that is needed during computation.