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  2. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following tables list the computational complexity of various algorithms for common mathematical operations . Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [ 1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...

  3. Graph edit distance - Wikipedia

    en.wikipedia.org/wiki/Graph_edit_distance

    Graph edit distance. In mathematics and computer science, graph edit distance ( GED) is a measure of similarity (or dissimilarity) between two graphs . The concept of graph edit distance was first formalized mathematically by Alberto Sanfeliu and King-Sun Fu in 1983. [ 1] A major application of graph edit distance is in inexact graph matching ...

  4. Cartesian product of graphs - Wikipedia

    en.wikipedia.org/wiki/Cartesian_product_of_graphs

    The Cartesian product of two edges is a cycle on four vertices: K 2 K 2 = C 4. The Cartesian product of K 2 and a path graph is a ladder graph. The Cartesian product of two path graphs is a grid graph. ( K 2 ) n = Q n . {\displaystyle (K_ {2})^ {\square n}=Q_ {n}.} Thus, the Cartesian product of two hypercube graphs is another hypercube: Q i Q ...

  5. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Tetration is also defined recursively as. allowing for attempts to extend tetration to non-natural numbers such as real, complex, and ordinal numbers . The two inverses of tetration are called super-root and super-logarithm, analogous to the nth root and the logarithmic functions.

  6. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    Clique problem. The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C (7,4) = 35 4-vertex subgraphs for completeness. In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other ...

  7. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  8. Distance matrix - Wikipedia

    en.wikipedia.org/wiki/Distance_matrix

    In general, a distance matrix is a weighted adjacency matrix of some graph. In a network, a directed graph with weights assigned to the arcs, the distance between two nodes of the network can be defined as the minimum of the sums of the weights on the shortest paths joining the two nodes. [ 2] This distance function, while well defined, is not ...

  9. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

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