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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles such as spikes.

  3. noclip.website - Wikipedia

    en.wikipedia.org/wiki/Noclip.website

    noclip.website is an online video game map viewer created in 2018, allowing visitors to browse a selection of datamined levels from several games and travel through them in noclip mode without being hindered by walls, objects or gravity. It therefore allows exploration in ways not intended by the game's developers, providing new insights into ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

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  6. Contact geometry - Wikipedia

    en.wikipedia.org/wiki/Contact_geometry

    In mathematics, contact geometry is the study of a geometric structure on smooth manifolds given by a hyperplane distribution in the tangent bundle satisfying a condition called 'complete non-integrability'. Equivalently, such a distribution may be given (at least locally) as the kernel of a differential one-form, and the non-integrability ...

  7. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

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