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Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...
Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
2.5D fighting games are displayed in full 3D graphics, but the movement and gameplay is based on traditional 2D style games. Capcom Versus series. Tatsunoko vs. Capcom: Ultimate All-Stars – Capcom/Eighting; Marvel vs. Capcom 3: Fate of Two Worlds / Ultimate Marvel vs. Capcom 3 – Capcom/Eighting; Marvel vs. Capcom: Infinite – Capcom
Scratch project Scratch: SB2: Scratch 2.0 project Scratch: SB3: Scratch 3.0 project Scratch: SBH: Header ScriptBasic SBV: Superbase RDBMS form definition data Superbase (database) SBX: For experimental extensions to Scratch: Used by scratchX (scratchx.org) SCALA: Scala source code file Scala (programming language) SCM: Scheme source code file ...
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Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...
Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]