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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed] Shaders are used ...

  4. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    1 Control-C has typically been used as a "break" or "interrupt" key. 2 Control-D has been used to signal "end of file" for text typed in at the terminal on Unix / Linux systems. Windows, DOS, and older minicomputers used Control-Z for this purpose. 3 Control-G is an artifact of the days when teletypes were in use.

  5. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  6. Natural logarithm - Wikipedia

    en.wikipedia.org/wiki/Natural_logarithm

    The natural logarithm of e itself, ln e, is 1, because e1 = e, while the natural logarithm of 1 is 0, since e0 = 1 . The natural logarithm can be defined for any positive real number a as the area under the curve y = 1/x from 1 to a[ 4] (with the area being negative when 0 < a < 1 ). The simplicity of this definition, which is matched in many ...

  7. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1] This allows developers of 3D rendering applications to ...

  8. Four square writing method - Wikipedia

    en.wikipedia.org/wiki/Four_Square_Writing_Method

    Four square writing method. The four square writing method is a way for teaching writing to children in school. While primarily used to teach persuasive writing, it has also been used to help teach deconstruction. [1] The method was developed by Judith S. Gould [2] and Evan Jay Gould. [3]

  9. Andor (TV series) - Wikipedia

    en.wikipedia.org/wiki/Andor_(TV_series)

    Andor, also known as Star Wars: Andor, is an American science fiction television series created by Tony Gilroy for the streaming service Disney+. It is part of the Star Wars franchise and a prequel to the film Rogue One (2016), which in turn is a prequel to the original Star Wars film (1977). The series follows thief-turned-rebel spy Cassian ...