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  2. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    JavaScript. In JavaScript, there are 7 primitive data types: string, number, bigint, boolean, symbol, undefined, and null. [ 19] Their values are considered immutable. These are not objects and have no methods or properties; however, all primitives except undefined and null have object wrappers.

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Comparison of data-serialization formats. This is a comparison of data serialization formats, various ways to convert complex objects to sequences of bits. It does not include markup languages used exclusively as document file formats .

  4. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    In C++, it is possible to have uninitialized primitive objects. Java enforces default initialization. In C++, it is possible to have an allocated object to which there is no valid reference. Such an unreachable object cannot be destroyed (deallocated), and results in a memory leak. In contrast, in Java an object will not be deallocated by the ...

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance ), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a ...

  7. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Mutator method. In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors .

  8. Enumerated type - Wikipedia

    en.wikipedia.org/wiki/Enumerated_type

    Enumerated type. In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type. The enumerator names are usually identifiers that ...

  9. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    Exception handling syntax. Exception handling syntax is the set of keywords and/or structures provided by a computer programming language to allow exception handling, which separates the handling of errors that arise during a program's operation from its ordinary processes.