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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    Nvidia G-Sync. G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [ 1] G-Sync eliminates screen tearing by allowing a video display 's refresh rate to adapt to the frame rate of the outputting device ( graphics card / integrated ...

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ( GPGPU ).

  4. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 11 Level 5) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Graphics Launch Market Chipset Code name Device ID [3] RAMDAC clock () Pixel pipelines Shader model (vertex/pixel) API support Memory bandwidth ()DVMT ()Hardware acceleration ...

  6. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.

  7. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    VESA BIOS Extensions ( VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.

  8. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    This title was released as an Xbox Original only for Japanese Xbox 360 owners.[ 20] ^ a b c James Bond 007: Nightfire, Sniper Elite and Tecmo Classic Arcade were original Xbox titles that were announced would be backwards compatible with Xbox 360 from its launch date.[ 29] The titles remained on the official list from Microsoft until the ...

  9. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    The Xbox Series X/S was released in 2020 and was confirmed to be backwards compatible with the same list of games as the Xbox One at launch. On November 15, 2021, a "final addition" of 76 titles was published as part of the 20th anniversary of the launch of the original Xbox console. [ 2] This is the following list of all backward compatible ...