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n -back. n. -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [ 1] The n -back was introduced by Wayne Kirchner in 1958. [ 2] N-Back games are purported to be a training method to improve working ...
Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...
The Posner cueing task, also known as the Posner paradigm, is a neuropsychological test often used to assess attention. Formulated by Michael Posner, [ 1] it assesses a person's ability to perform an attentional shift. It has been used and modified to assess disorders, focal brain injury, and the effects of both on spatial attention.
Performance-enhancing substances, also known as performance-enhancing drugs ( PEDs ), [ 1] are substances that are used to improve any form of activity performance in humans. A well-known example of cheating in sports involves doping in sport, where banned physical performance-enhancing drugs are used by athletes and bodybuilders.
Aimlabs. Aimlabs, formerly Aim Lab, is an aim-training shooter game released on June 16, 2023. It was developed and published by State Space Labs, Inc.. It allows players to practice and optimize their gameplay in a first or third-person shooter setting. It is available for the Windows, Xbox, Android, and iOS operating systems.
Mental rotation is the ability to rotate mental representations of two-dimensional and three-dimensional objects as it is related to the visual representation of such rotation within the human mind. [ 1] There is a relationship between areas of the brain associated with perception and mental rotation.
The power law of practice states that the logarithm of the reaction time for a particular task decreases linearly with the logarithm of the number of practice trials taken. It is an example of the learning curve effect on performance. It was first proposed as a psychological law by Snoddy (1928), [1] used by Crossman (1959) [2] in his study of ...
The standard Jensen box is approximately 12 by 20 inches in size with a sloping face. Eight buttons are arrayed in a semicircle with a 'home' key in the lower center. Above each response button is a small LED light. Following an auditory warning tone and a delay, one of the lights is illuminated and the participant releases their finger from ...