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Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...
The Posner cueing task, also known as the Posner paradigm, is a neuropsychological test often used to assess attention. Formulated by Michael Posner, [ 1] it assesses a person's ability to perform an attentional shift. It has been used and modified to assess disorders, focal brain injury, and the effects of both on spatial attention.
History. Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College. The prototype for these games is the Reacting to the Past series originally published by Pearson-Longman and currently published by W. W. Norton & Company and the Reacting Consortium Press.
Sport stacking. A 1–10–1 being upstacked with blue HY cups in cycle. Sport stacking, also known as cup stacking or speed stacking, is an individual and team sport that involves stacking 9–12 specially designed cups in predetermined sequences as quickly as possible. The cups are specially designed with holes to allow for air to pass through.
June 20, 2022. ( 2022-06-20) Chain Reaction is an American television game show created by Bob Stewart, in which players compete to form chains composed of two-word phrases. The show has aired five separate runs. Bill Cullen hosted the original series on NBC from January 14 to June 20, 1980. The second version aired on the USA Network from ...
The standard Jensen box is approximately 12 by 20 inches in size with a sloping face. Eight buttons are arrayed in a semicircle with a 'home' key in the lower center. Above each response button is a small LED light. Following an auditory warning tone and a delay, one of the lights is illuminated and the participant releases their finger from ...
Simon effect. The Simon effect is the difference in accuracy or reaction time between trials in which stimulus and response are on the same side and trials in which they are on opposite sides, with responses being generally slower and less accurate when the stimulus and response are on opposite sides. The task is similar in concept to the ...
Carmen Sandiego's ThinkQuick Challenge (sometimes referred to as Carmen Sandiego's Think Quick Challenge) is a "game show-themed" [2] edutainment computer game for kids ages 8–12 (although PC Mac suggests it is suitable for ages 10 and up [3] ). The title, which is a part of the Carmen Sandiego franchise, was released by The Learning Company ...
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