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  2. Help Pet Following Like in Pet Simulator X - Scripting Support...

    devforum.roblox.com/t/help-pet-following-like-in-pet-simulator-x/2181618

    How to make pets follow players back every time, just like in Pet Simulator X. My System: Pet Simulator X: Script local PetMovementHandler = {} local Players = game:GetService("Players") local RunService = game:GetService("RunService") local PlayerPets = workspace:WaitForChild("PlayerPets") local HalfCircle = math.pi local function getXAndZPositions(angle, scalar) local x = math.cos(angle ...

  3. How to make pet sim x like pet movement - DevForum | Roblox

    devforum.roblox.com/t/how-to-make-pet-sim-x-like-pet-movement/1582825

    Since releasing my 100 free simulator pet models one of my most persistent requests was to make a script which makes pets follow the player, so here we are. System in action (Ignore bad gif quality) API: :AddPet (Player, PetName) Searches the pet folder for a pet by that name. :AddPet (PetName) Also works and automatically assigns the pet to ...

  4. Pet Simulator X Open Egg - Scripting Support - Developer Forum -...

    devforum.roblox.com/t/pet-simulator-x-open-egg/2205498

    You need to just use ViewportFrame. It renders 3d objects on a UI basically, it basically makes it like a 2d object. While making pets, it’s often used. Viewport frame render 3D model in a very bad quality and didn’t rendering particle effects and graphic changes.

  5. Scripting pet sim with rojo - part 1 - Community Tutorials -...

    devforum.roblox.com/t/scripting-pet-sim-with-rojo-part-1/2762417

    go to the command pallete again, select “Luau: Regenerate Rojo Sourcemap” (so that we can get autocomplete for our instances), open it again, and then select “Rojo: Open Menu”. you should see this menu. select “Install Roblox Studio Plugin,” reopen the menu, and then select “default.project.json” to start syncing.

  6. Scripting pet sim with rojo - part 2 - Community Tutorials -...

    devforum.roblox.com/t/scripting-pet-sim-with-rojo-part-2/2763356

    this script is in the StarterPlayerScripts file, which means that we’ll have to handle the player joining, spawning, dying, and leaving. don’t worry though, we’ll do this step by step. your first task is just to hook the Player.CharacterAdded, and Humanoid.Died events to a print statement.

  7. Pet Hatching Framework | PART 1 - Community Tutorials - Roblox

    devforum.roblox.com/t/pet-hatching-framework-part-1/1480291

    lowerFrameTween = nil. HatchFrame:Destroy() end. This is the entire egg Effect Which will make the egg tween up , rotate , open and then tween back down. I suggest actually reading the entire script so its easier to understand and know whats up but yea heres the entire framework for part 1.

  8. Pet follow module [Simulator style] - Roblox

    devforum.roblox.com/t/pet-follow-module-simulator-style/901913

    Since releasing my 100 free simulator pet models one of my most persistent requests was to make a script which makes pets follow the player, so here we are. System in action (Ignore bad gif quality) API: :AddPet(Player, PetName) Searches the pet folder for a pet by that name. :AddPet(PetName) Also works and automatically assigns the pet to the local player. :RemovePet(Player, PetName) Searches ...

  9. "Pet Simulator X"-esque Pet Movement - Scripting Support - Roblox

    devforum.roblox.com/t/pet-simulator-x-esque-pet-movement/1683012

    STEP 2. Next if we are walking I would want to tween the pet orientation up and down and side to side in whatever way you want it to look like (your on your own for this one because I’m on mobile) STEP 3. Finally, since I’m pretty sure this would still do the tween when we jump, check that the player is grounded: Code.

  10. Free Simulator UI Kit | FramedBlake - Community Resources -...

    devforum.roblox.com/t/free-simulator-ui-kit-framedblake/1471212

    Download: Simulator Set.psd (7.7 MB) Comment if you have any problems and I will try to help you! The text in the title should be bigger and the background for the frames can be more detailed. But thank you for releasing this free kit for the community! It’s a free kit, not meant to be the best thing in the world.

  11. How do i make a loading screen like the one in Pet Sim. X?

    devforum.roblox.com/t/how-do-i-make-a-loading-screen-like-the-one-in-pet-sim-x/...

    To give the loader an animation like Pet Sim X did you will need to have the frames of that animation laid out on a single image like the example above. Now to make this work you will need to use two instances called Image Rect Offset which will allow you to go through each frame and ImageRectSize which will allow you to crop in on the frame.