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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2][3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an ...

  3. Gun (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Gun_(cellular_automaton)

    Gun (cellular automaton) In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships. There are then two periods that may be considered: the period of the spaceship output, and the period of the gun itself, which is necessarily a multiple of the ...

  4. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki. LifeWiki is a wiki dedicated to Conway's Game of Life. [ 1][ 2] It hosts over 2000 articles on the subject [ 3] and a large collection of Life patterns stored in a format based on run-length encoding [ 4] that it uses to interoperate with other Life software such as Golly. [ 5]

  5. The Game of Life - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Life

    The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game of Life, the first ever board game for his own company, the Milton Bradley Company. The Game of Life was US's first popular parlour game. [1] The game simulates a person's travels through their life, from early ...

  6. Hashlife - Wikipedia

    en.wikipedia.org/wiki/Hashlife

    Hashlife is a memoized algorithm for computing the long-term fate of a given starting configuration in Conway's Game of Life and related cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton. The algorithm was first described by Bill Gosper in the ...

  7. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1][2] and named by Mirek Wójtowicz. [1][3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in Life.

  8. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R- pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or .

  9. Product activation - Wikipedia

    en.wikipedia.org/wiki/Product_activation

    Product activation is a license validation procedure required by some proprietary software programs. Product activation prevents unlimited free use of copied or replicated software. Unactivated software refuses to fully function until it determines whether it is authorized to fully function. Activation allows the software to stop blocking its use.

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