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  2. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Twenty questions. Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [ 1] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed]

  3. Hilbert's problems - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_problems

    Of the cleanly formulated Hilbert problems, numbers 3, 7, 10, 14, 17, 18, 19, and 20 have resolutions that are accepted by consensus of the mathematical community. Problems 1, 2, 5, 6, [ g ] 9, 11, 12, 15, 21, and 22 have solutions that have partial acceptance, but there exists some controversy as to whether they resolve the problems.

  4. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An antipode is a scrambled cube that is maximally far from solved, one that requires the maximum number of moves to solve. In the half-turn metric with a maximum number of 20, there are hundreds of millions of such positions. In the quarter-turn metric, only a single position (and its two rotations) is known that requires the maximum of 26 moves.

  6. Delis–Kaplan Executive Function System - Wikipedia

    en.wikipedia.org/wiki/Delis–Kaplan_Executive...

    The Sorting Test measures concept-formation skills, modality-specific problem-solving skills (verbal/nonverbal), and the ability to explain sorting concepts abstractly; The Twenty Questions Test measures the ability to categorize, formulate abstract, yes/no questions, and incorporate the examiner's feedback to formulate more efficient yes/no ...

  7. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1][ 2] Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L ...

  8. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    The question is whether or not, for all problems for which an algorithm can verify a given solution quickly (that is, in polynomial time), an algorithm can also find that solution quickly. Since the former describes the class of problems termed NP, while the latter describes P, the question is equivalent to asking whether all problems in NP are ...

  9. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    Bridge and torch problem. The bridge and torch problem (also known as The Midnight Train[ 1] and Dangerous crossing[ 2]) is a logic puzzle that deals with four people, a bridge and a torch. It is in the category of river crossing puzzles, where a number of objects must move across a river, with some constraints. [ 3]