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Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items. Loot boxes result in high revenues because instead of a one-time purchase for the desired item, users may have to buy multiple boxes. This method has also been called a form of underage gambling. Items and ...
Loot box. Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to ...
Skin gambling. In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance. It is commonly associated with the community surrounding Counter-Strike 2 (formerly Counter-Strike: Global Offensive ), but the ...
Currency has no inherent value. It’s the things we can get with that currency that matter, that put meaning into the paper in your hand, the silver in your game or that little gem counter on the ...
Since around 2018, loot boxes have come under scrutiny from governments and advocates on the basis they are akin to gambling, particularly for games aimed at youth. Some games use a special "pity-timer" mechanism, that if the player has opened several loot boxes in a row without obtaining a high-rarity item, subsequent loot boxes will improve ...
Loot (video games) In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased.
Belgium. In Belgium, games such as Phantasy Star Online 2, FIFA 17, Gears of War 4, Mario Kart Tour, Call of Duty: Mobile and others have been banned due to the usage of loot boxes (which constitute gambling under the country's existing laws) and their equivalents. More are expected to be banned for the same reason.
Because of their random nature, loot boxes are seen by some as a form of gambling, and several national governments have banned or regulated loot boxes under gambling legislation, or are looking to implement such legislation in wake of the loot box controversy arising from Star Wars Battlefront 2.