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  2. Parabola - Wikipedia

    en.wikipedia.org/wiki/Parabola

    In the theory of quadratic forms, the parabola is the graph of the quadratic form x 2 (or other scalings), while the elliptic paraboloid is the graph of the positive-definite quadratic form x 2 + y 2 (or scalings), and the hyperbolic paraboloid is the graph of the indefinite quadratic form x 2y 2. Generalizations to more variables yield ...

  3. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  4. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    () = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form , one needs only the quadratic formula to determine the two roots r 1 and r 2 .

  5. Hyperbola - Wikipedia

    en.wikipedia.org/wiki/Hyperbola

    Hyperbola. A hyperbola is an open curve with two branches, the intersection of a plane with both halves of a double cone. The plane does not have to be parallel to the axis of the cone; the hyperbola will be symmetrical in any case. Hyperbola (red): features. In mathematics, a hyperbola is a type of smooth curve lying in a plane, defined by its ...

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In realtime rendering these properties are used by a vertex shader or vertex pipeline.

  7. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Because (a + 1) 2 = a, a + 1 is the unique solution of the quadratic equation x 2 + a = 0. On the other hand, the polynomial x 2 + ax + 1 is irreducible over F 4, but it splits over F 16, where it has the two roots ab and ab + a, where b is a root of x 2 + x + a in F 16. This is a special case of Artin–Schreier theory.

  8. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    The edge-connectivity for a graph with at least 2 vertices is less than or equal to the minimum degree of the graph because removing all the edges that are incident to a vertex of minimum degree will disconnect that vertex from the rest of the graph. [1] For a vertex-transitive graph of degree d, we have: 2(d + 1)/3 ≤ κ(G) ≤ λ(G) = d. [11]

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    A useful method, due to Julius Plücker, creates a set of six coordinates as the determinants x i y j − x j y i (1 ≤ i < j ≤ 4) from the homogeneous coordinates of two points (x 1, x 2, x 3, x 4) and (y 1, y 2, y 3, y 4) on the line.