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Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, [1] with partners sitting opposite each other around a table. [a] Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making ...
In rubber bridge, the place on the score pad (below the main horizontal line) where trick points scored for making a contract, i.e. tricks bid for and taken exclusive of overtricks, are recorded. These are the points counted towards game .
Bridge scoring consists of six to eight elements, depending on the variant. The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides ...
Law of total tricks. In contract bridge, the Law of total tricks (abbreviated here as LoTT) is a guideline used to help determine how high to bid in a competitive auction. It is not really a law (because counterexamples are easy to find) but a method of hand evaluation which describes a relationship that seems to exist somewhat regularly.
Hand evaluation. In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and ...
The Laws of Duplicate Bridge (also known as the Laws of Duplicate Contract Bridge and the Laws of Contract Bridge) is the official rule book of duplicate bridge promulgated by the World Bridge Federation (WBF). The first Laws of Duplicate Contract Bridge were published in 1928. [1] They were revised in 1933, 1935, 1943, 1949, 1963, 1975, 1987 ...
Losing-Trick Count. In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract ...
Trick-taking game. A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led (unless the game is an ...