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  2. What's the best software for mapmaking? [closed]

    rpg.stackexchange.com/questions/837

    There is however a similar, free program called Maptools, that is far more powerful and works far better. It gets regular updates and has a very good wiki explaining how to use it. It isn't a from scratch map maker like the other suggestions, but it is good for stitching together pieces you've made in other programs.

  3. Dundjinni can make fantasy or future maps, and thus should suit post-apocalyptic RPGs. See the site's gallery for various examples. This software comes in both trial and paid versions. This generator also ought to help you immensely. It's free, online, and creates printable maps.

  4. Making fantasy city [non-tactical] maps with GIMP

    rpg.stackexchange.com/questions/9041/making-fantasy-city-non-tactical-maps...

    The hardest part of making a fantasy city map is laying down the streets—everything else (city walls, surrounding terrain, water, building fill, text, etc.) is the application of more basic cartography techniques. If you've got a small city or are drawing only a high-level view of it you can get away with hand-drawn streets, but for more ...

  5. The combats take place in the city, and this, I think, it causing my battles to be dull, like a Final Fantasy with battle grid. I'm using Savage Worlds, so minis and maps are important. I don't have the resources to use colorful tiles nor the ability to create something very detailed, but using a grided whitboard and color oil pens I can make ...

  6. Modern floorplan generator? - Role-playing Games Stack Exchange

    rpg.stackexchange.com/questions/57695/modern-floorplan-generator

    2. I highly recommend a Windows software called HomePlanPro. It's very detailed and produces high-quality CAD floor plans that reflect real-world modern buildings of all types from homes (its primary use-case) to larger more industrially oriented sites.

  7. Castles are (mostly - Neuschwanstein is an example of an exception, as it was a vanity/fantasy castle created by an obsessed king) primarily defensive structures. They are designed to be force multipliers that enable a relatively small number of soldiers to defend a territory against a large number of enemies.

  8. system agnostic - How to create a dungeon based on a realistic...

    rpg.stackexchange.com/questions/48785/how-to-create-a-dungeon-based-on-a...

    Similarly, fantasy tombs are larger and more dangerous than real-world tombs. I'd suggest two options if you want to balance realism and fantasy fun like you describe: use a tomb of realistic proportions and make it more intricate, or start with a realistic tomb and enlarge it. Take King Tut's tomb as a starting point. Realistic Scale

  9. I'm in the planning phase of developing a Maid: the RPG game, and it occurs to me that at some point I'm going to need to design the interior of a mansion.

  10. science fiction - Role-playing Games Stack Exchange

    rpg.stackexchange.com/questions/14515/mapping-software-for-2d-universe-maps

    1. The atlas of the universe site has some maps that you can use. This article has links to Cambridge university's project to map out a billion-odd stars. There are many other such maps but that is real life and not random. – Sardathrion - against SE abuse. May 22, 2012 at 10:27. For random maps, you could use an undirected graph random ...

  11. collections of free online pregenerated wilderness maps?

    rpg.stackexchange.com/questions/6643/collections-of-free-online-pregenerated...

    Here are some of the sites I use the provide me maps and such. Some are free, some are donation. They are provided by the authors and are "no cost", but they do it for the love of the game. Please help them out if they have a donate button, they work very hard on these. DragonsFoot.