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Quadratic formula. The roots of the quadratic function y = 1 2 x2 − 3x + 5 2 are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.
() = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form , one needs only the quadratic formula to determine the two roots r 1 and r 2 .
In the theory of quadratic forms, the parabola is the graph of the quadratic form x 2 (or other scalings), while the elliptic paraboloid is the graph of the positive-definite quadratic form x 2 + y 2 (or scalings), and the hyperbolic paraboloid is the graph of the indefinite quadratic form x 2 − y 2. Generalizations to more variables yield ...
Because (a + 1) 2 = a, a + 1 is the unique solution of the quadratic equation x 2 + a = 0. On the other hand, the polynomial x 2 + ax + 1 is irreducible over F 4, but it splits over F 16, where it has the two roots ab and ab + a, where b is a root of x 2 + x + a in F 16. This is a special case of Artin–Schreier theory.
The vertex-connectivity statement of Menger's theorem is as follows: . Let G be a finite undirected graph and x and y two nonadjacent vertices. Then the size of the minimum vertex cut for x and y (the minimum number of vertices, distinct from x and y, whose removal disconnects x and y) is equal to the maximum number of pairwise internally disjoint paths from x to y.
A graph is YΔY-reducible if it can be reduced to a single vertex by a sequence of ΔY- or YΔ-transformations and the following normalization steps: removing a loop, removing a parallel edge, removing a vertex of degree one, smoothing out a vertex of degree two, i.e., replacing it by a single edge between its two former neighbors.
Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In realtime rendering these properties are used by a vertex shader or vertex pipeline.
Cubic equation. Graph of a cubic function with 3 real roots (where the curve crosses the horizontal axis at y = 0 ). The case shown has two critical points. Here the function is and therefore the three real roots are 2, -1 and -4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero.