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The roots of the quadratic function y = 1 2 x2 − 3x + 5 2 are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.
() = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form , one needs only the quadratic formula to determine the two roots r 1 and r 2 .
In the theory of quadratic forms, the parabola is the graph of the quadratic form x 2 (or other scalings), while the elliptic paraboloid is the graph of the positive-definite quadratic form x 2 + y 2 (or scalings), and the hyperbolic paraboloid is the graph of the indefinite quadratic form x 2 − y 2. Generalizations to more variables yield ...
For the leptons, the gauge group can be written SU(2) l × U(1) L × U(1) R. The two U(1) factors can be combined into U(1) Y × U(1) l where l is the lepton number. Gauging of the lepton number is ruled out by experiment, leaving only the possible gauge group SU(2) L × U(1) Y. A similar argument in the quark sector also gives the same result ...
Quadratic equation. In mathematics, a quadratic equation (from Latin quadratus ' square ') is an equation that can be rearranged in standard form as [ 1] where x represents an unknown value, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)
Vertex (curve) An ellipse (red) and its (blue). The dots are the vertices of the curve, each corresponding to a cusp on the evolute. In the geometry of plane curves, a vertex is a point of where the first derivative of curvature is zero. [1] This is typically a local maximum or minimum of curvature, [2] and some authors define a vertex to be ...
Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In realtime rendering these properties are used by a vertex shader or vertex pipeline.
The vertex-connectivity statement of Menger's theorem is as follows: . Let G be a finite undirected graph and x and y two nonadjacent vertices. Then the size of the minimum vertex cut for x and y (the minimum number of vertices, distinct from x and y, whose removal disconnects x and y) is equal to the maximum number of pairwise internally disjoint paths from x to y.