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  2. Your Definitive Guide for How to Find Your Face Shape | AOL

    www.aol.com/definitive-guide-face-shape...

    To figure out your face shape, you’ll need to assess a few key points: your forehead, your cheeks, your jawline and the overall length of your face. Step 1 : Pull your hair back and note where ...

  3. How to Find Your Face Shape in 4 Easy Steps | AOL

    www.aol.com/face-shape-4-easy-steps-133116327.html

    To figure out your face shape, you’ll need to assess a few key points: your forehead, your cheeks, your jawline and the overall length of your face. Keep reading for four steps you should consider:

  4. Centroid - Wikipedia

    en.wikipedia.org/wiki/Centroid

    Centroid. In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the surface of the figure. [further explanation needed] The same definition extends to any object in - dimensional Euclidean space.

  5. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    In particular, the convex hull of a subset of size m + 1 (of the n + 1 defining points) is an m-simplex, called an m-face of the n-simplex. The 0-faces (i.e., the defining points themselves as sets of size 1) are called the vertices (singular: vertex), the 1-faces are called the edges , the ( n − 1 )-faces are called the facets , and the sole ...

  6. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    As in other Mannerist works, the proportions of the body – here the neck – are exaggerated for artistic effect. Body proportions is the study of artistic anatomy, which attempts to explore the relation of the elements of the human body to each other and to the whole. These ratios are used in depictions of the human figure and may become ...

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    Normal (geometry) A polygon and its two normal vectors. A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the ...

  8. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Eigenface - Wikipedia

    en.wikipedia.org/wiki/Eigenface

    Eigenface. An eigenface ( / ˈaɪɡən -/ EYE-gən-) is the name given to a set of eigenvectors when used in the computer vision problem of human face recognition. [1] The approach of using eigenfaces for recognition was developed by Sirovich and Kirby and used by Matthew Turk and Alex Pentland in face classification.