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Loot box. Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to ...
For example, an item with a 10% chance of dropping must drop within opening 10 loot boxes. This guarantees that a player would receive an item after opening a certain amount of loot boxes. A strict limit on how many loot boxes a player can open each day, with a clear in-game display notifying the player of that quantity.
Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items. Loot boxes result in high revenues because instead of a one-time purchase for the desired item, users may have to buy multiple boxes. This method has also been called a form of underage gambling. Items and ...
Belgium. In Belgium, games such as Phantasy Star Online 2, FIFA 17, Gears of War 4, Mario Kart Tour, Call of Duty: Mobile and others have been banned due to the usage of loot boxes (which constitute gambling under the country's existing laws) and their equivalents. More are expected to be banned for the same reason.
With concerns over loot boxes in late 2017, the Dutch Gaming Authority reviewed several games with loot boxes, found them to violate the Netherlands' gambling laws, and issued letters to publishers of several unnamed games in April 2018, giving them eight weeks to correct the loot box or face fines or criminal charges. [65]
Another monetization approach developed in the 2010s was the use of loot boxes. Loot boxes, which go by many different names, are earned by players as part of progressing in a game, can be purchased with in-game money or through real-world funds, or otherwise offered as promotional items; when opened (either freely or by purchase of a special ...
The European Commission should better protect children with stricter consumer rules for digital coins and videogame loot boxes, the Dutch government said, according to a discussion paper seen by ...
This page was last edited on 22 November 2017, at 06:01 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply.