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  2. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Loot box. Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to ...

  3. Loot (video games) - Wikipedia

    en.wikipedia.org/wiki/Loot_(video_games)

    Loot (video games) In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased.

  4. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Also, presumably the game developer's marketing strategy is that in the long term, the revenue from a micro transaction system will outweigh the revenue from a one-time-purchase game. Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items.

  5. List of banned video games by country - Wikipedia

    en.wikipedia.org/wiki/List_of_banned_video_games...

    In Belgium, games such as Phantasy Star Online 2, FIFA 17, Gears of War 4, Mario Kart Tour, Call of Duty: Mobile and others have been banned due to the usage of loot boxes (which constitute gambling under the country's existing laws) and their equivalents. More are expected to be banned for the same reason.

  6. Loot boxes: Games companies agree to restrict access in UK - AOL

    www.aol.com/news/loot-boxes-games-companies...

    The government has spent nearly three years on plans to regulate the use of loot boxes. Skip to main content. News. 24/7 Help. For premium support please call: 800-290-4726 more ...

  7. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    A more recent approach is the idea of loot boxes, popularized in games like Overwatch, where the player can purchase with either in-game or real-life funds a virtual box that contains a set of in-game items, with the items being distributed by various rarity levels. Loot boxes came under intense government and media scrutiny in 2018 as it felt ...

  8. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    v. t. e. A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine . Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but ...

  9. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be ...

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