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A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...
Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.
To add a template to this category: If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add. <noinclude>[[Category:Video game templates]]</noinclude>. to the end of the template code, making ...
[[Category:Video game external link templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game external link templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.
About this template. This template is used to identify a video game website-related stub. It uses {}, which is a meta-template designed to ease the process of creating and maintaining stub templates. Usage. Typing {{Videogame-website-stub}} produces the message shown at the beginning, and adds the article to the following category:
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