City Pedia Web Search

  1. Ads

    related to: virtual currency for math classroom
  2. education.com has been visited by 100K+ users in the past month

    This site is a teacher's paradise! - The Bender Bunch

    • 20,000+ Worksheets

      Browse by grade or topic to find

      the perfect printable worksheet.

    • Guided Lessons

      Learn new concepts step-by-step

      with colorful guided lessons.

Search results

  1. Results From The WOW.Com Content Network
  2. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual manipulatives for mathematics. Virtual manipulatives for mathematics are digital representations of mathematics manipulatives based on the physical manipulatives used in classrooms. [1] They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that may be more difficult to ...

  3. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience. The use of manipulatives in mathematics classrooms ...

  4. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency. Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of ...

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...

  6. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics (educational software) The official logo for Mathletics. Mathletics is an online educational website which launched in 2005. [1] The website operates through a subscription model, offering access at an individual and school level. Online users, known as 'Mathletes', have access to math quizzes and challenges, and can participate in a ...

  7. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 3 ] As of 2021, approximately 150 million users use ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Zearn - Wikipedia

    en.wikipedia.org/wiki/Zearn

    Its online program, Zearn Math, was founded in 2012 [1] and tries to help school students [2] explore and make sense of mathematical concepts. [ 1 ] The organization develops digital lessons and curriculum for teachers, school districts and state education agencies and provides data on math learning. [ 3 ]

  1. Ads

    related to: virtual currency for math classroom