Search results
Results From The WOW.Com Content Network
Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [ 1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early ...
A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing. Debug mode A feature left in a game that the development team would use to test the game and check for bugs.
Strategy video games. 4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [ 1][ 2][ 3] and includes both turn-based and real-time strategy titles. [ 4][ 5] The gameplay generally involves building an empire. [ 6] Emphasis is placed upon economic and technological development, as ...
Turtling (gameplay) Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often designed to punish turtling through various game mechanics.
Darker sequel to Castle Battles with RPG elements. Similar to Eufloria. *Dev updates only in Discord. Sequel to Kingdom Wars 2: Battles. Real-time grand strategy. RTS game on mobile. Cyberpunk RTS. Standalone expansion to Spellforce 3 . Real-time tactics.
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [ 1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.
Real-time tactics ( RTT) [ 1] is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of ...
4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion . 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics.