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  2. Social interaction in MMORPGs - Wikipedia

    en.wikipedia.org/wiki/Social_interaction_in_MMORPGs

    Social interactions in MMORPGS take the form of in-game communication, virtual behaviors, and the development of interpersonal and group relationships. In massive multiplayer online role-playing games (), cooperation between players to accomplish difficult tasks is often an integral mechanic of gameplay, and organized groups of players, often called guilds, clans, or factions, emerge.

  3. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    v. t. e. A massively multiplayer online role-playing game ( MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game . As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that ...

  4. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    t. e. A massively multiplayer online game ( MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. [ 1] MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the ...

  5. The Think Tank: What motivates your MMO advancement? - AOL

    www.aol.com/news/2013-08-29-the-think-tank-what...

    We all have our motivations in life, whether they be ways to get better grades in school, make more money at our job, or finally catch up on last season's Breaking Bad on Netflix. Our favorite ...

  6. Mirroring - Wikipedia

    en.wikipedia.org/wiki/Mirroring

    Mirroring is the behavior in which one person subconsciously imitates the gesture, speech pattern, or attitude of another. [ 1] Mirroring often occurs in social situations, particularly in the company of close friends or family, often going unnoticed by both parties. The concept often affects other individuals' notions about the individual that ...

  7. Metagame - Wikipedia

    en.wikipedia.org/wiki/Metagame

    Metagame. A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. [ 1] A metagame can serve a broad range of purposes, and may be tied to the way a game relates to various aspects of life. [ 2]: 2,14 [ 3]

  8. Massive open online course - Wikipedia

    en.wikipedia.org/wiki/Massive_open_online_course

    A massive open online course ( MOOC / muːk /) or an open online course is an online course aimed at unlimited participation and open access via the Web. [ 1] In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to ...

  9. Mere-exposure effect - Wikipedia

    en.wikipedia.org/wiki/Mere-exposure_effect

    Mere-exposure effect. The mere-exposure effect is a psychological phenomenon by which people tend to develop liking or disliking for things merely because they are familiar with them. In social psychology, this effect is sometimes called the familiarity principle. The effect has been demonstrated with many kinds of things, including words ...