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A side-by-side vehicle ( SxS or SSV ), is an off-road vehicle with a minimum of two seats positioned side by side and enclosed within a roll cage structure. They have a minimum of four wheels (or continuous tracks) and are operated by foot controls and a steering wheel. Depending on use and application they can also be called a utility task ...
Xbox CPU. CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process. 133 MHz 64-bit GTL+ front-side bus (FSB) to GPU (1.06 GB/s bandwidth) 32KB L1 cache. 128 KB on-die L2 cache; SSE floating point SIMD.
3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...
The Xbox Series X's console form is designed to be unobtrusive and minimalistic. It has a 15.1 cm × 15.1 cm (5.9 in × 5.9 in) footprint, is 30.1 cm (11.9 in) high, and weighs 4.45 kg (9.8 lb). Designed to sit vertically, it can also be used on its side. Its front has the main power button and an Ultra HD Blu-ray drive.
The Xbox 360 video game console has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the morning "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99.
On December 17, 2015, Microsoft made another sixteen Xbox 360 games compatible with Xbox One, including titles such as Halo: Reach, Fable III, and Deus Ex: Human Revolution. On January 21, 2016, Microsoft made another ten Xbox 360 games compatible, including The Witcher 2: Assassins of Kings and Counter-Strike: Global Offensive.
Microsoft followed the Xbox One's dual console models: a high-end line (the Series X comparable to the Xbox One X), and a cheaper model (the Series S comparable to the Xbox One S). The performance goal for the Xbox Series X was about four times that of the Xbox One X, [29] but without sacrificing game development for the lower-end Xbox Series S ...
Early models of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backward compatibility. Later models of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backward compatibility for PS2 games.
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