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  2. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    The precise problem definition must be carefully considered, as the setup for one situation may give the wrong answer for other situations. Fencepost errors come from counting things rather than the spaces between them, or vice versa, or by neglecting to consider whether one should count one or both ends of a row.

  3. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Although the code will vary from one class to another, it is sufficiently stereotypical in structure that it would be better generated automatically than written by hand. For example, in the following Java class representing a pet, almost all the code is boilerplate except for the declarations of Pet, name, and owner: Java

  4. Logic error - Wikipedia

    en.wikipedia.org/wiki/Logic_error

    Although this will not work in all cases, for example when calling the wrong subroutine, it is the easiest way to find the problem if the program uses the incorrect results of a bad mathematical calculation.

  5. Unreachable code - Wikipedia

    en.wikipedia.org/wiki/Unreachable_code

    Detection of unreachable code is a form of control flow analysis to find code that can never be reached in any possible program state. In some languages (e.g. Java [9]) some forms of unreachable code are explicitly disallowed. The optimization that removes unreachable code is known as dead code elimination .

  6. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations. Buffers are areas of memory set aside to hold data, often while moving it from one section of a program to another, or between programs.

  7. Syntax error - Wikipedia

    en.wikipedia.org/wiki/Syntax_error

    The second example would theoretically print the variable Hello World instead of the words "Hello World". However, a variable in Java cannot have a space in between, so the syntactically correct line would be System.out.println(Hello_World) .

  8. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. [1] [2] Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularized by Kent Beck on WardsWiki in the late 1990s. [3]

  9. Debugging - Wikipedia

    en.wikipedia.org/wiki/Debugging

    Software development. In engineering, debugging is the process of finding the root cause of and workarounds and possible fixes for bugs . For software, debugging tactics can involve interactive debugging, control flow analysis, log file analysis, monitoring at the application or system level, memory dumps, and profiling.