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  2. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit ( GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon . Additional topics include game accessibility and level design.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Sid Meier - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier

    Sid Meier. Sidney K. Meier ( / ˈmaɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative ...

  5. Jonathan Blow - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Blow

    Jonathan Blow (born May 14, 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow was born in California, United States, and became interested in game programming while at middle school. He studied for computer science and English at the ...

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  7. Marc LeBlanc - Wikipedia

    en.wikipedia.org/wiki/Marc_LeBlanc

    Marc LeBlanc. Marc "Mahk" LeBlanc is an educator and designer of video games . LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science . Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titles including Ultima Underworld II, System Shock, Flight Unlimited, Terra Nova, and Thief.

  8. Terry Cavanagh (developer) - Wikipedia

    en.wikipedia.org/wiki/Terry_Cavanagh_(developer)

    Video game designer. Known for. VVVVVV. Super Hexagon. Dicey Dungeons. Website. distractionware .com. Terry Cavanagh ( / ˈkævənɑː / KAV-ə-nah; born 1984) is an Irish video game designer based in London, England. He has created over two dozen games, most notably VVVVVV, Super Hexagon, and Dicey Dungeons.

  9. Jason D. Anderson - Wikipedia

    en.wikipedia.org/wiki/Jason_D._Anderson

    Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for ...