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  2. LHDC (codec) - Wikipedia

    en.wikipedia.org/wiki/LHDC_(codec)

    Low Latency Audio Codec (LLAC) is also called LHDC LL. It is based on the high definition wireless audio technology from LHDC, but designed for low latency and features an auto-detect gaming mode. Savitech claims LLAC has end-to-end latency of around ~30ms. LLAC supports bitrates of 400/600 kbit/s, bit-depth of up to 24 bit and sample rate of ...

  3. aptX - Wikipedia

    en.wikipedia.org/wiki/AptX

    aptX(aptstands for audio processing technology[3]) is a family of proprietaryaudio codeccompression algorithms owned by Qualcomm, with a heavy emphasis on wireless audioapplications. History. [edit] The original compression algorithm was developed in the 1980s by Dr. Stephen Smyth as part of his Ph.D.research at Queen's University BelfastSchool ...

  4. Bluetooth Low Energy - Wikipedia

    en.wikipedia.org/wiki/Bluetooth_Low_Energy

    Bluetooth Low Energy ( Bluetooth LE, colloquially BLE, formerly marketed as Bluetooth Smart[ 1]) is a wireless personal area network technology designed and marketed by the Bluetooth Special Interest Group (Bluetooth SIG) [ 2] aimed at novel applications in the healthcare, fitness, beacons, [ 3] security, and home entertainment industries. [ 4]

  5. Bluetooth - Wikipedia

    en.wikipedia.org/wiki/Bluetooth

    Bluetooth Low Energy uses 2 MHz spacing, which accommodates 40 channels. [26] Originally, Gaussian frequency-shift keying (GFSK) modulation was the only modulation scheme available. Since the introduction of Bluetooth 2.0+EDR, π/4-DQPSK (differential quadrature phase-shift keying) and 8-DPSK modulation may also be used between compatible devices.

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can ...

  8. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Microsoft Windows. Type. API. Audio Stream Input/Output ( ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low- latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft 's DirectSound is commonly used as an intermediary signal path for ...

  9. Starting signal technology helped make Noah Lyles' 100-meter ...

    www.aol.com/starting-signal-technology-helped...

    Starting system changed to eliminate lane position advantage. On Aug. 4, Lyles won the 100-meter dash by 0.005 seconds, with a system of super-fast cameras and timing technology used to determine ...

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