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This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including terms relevant to software, data science, and computer programming
A technology consisting of computer components and recording media used to retain digital data. It is a core function and fundamental component of computers. [1] device memory. local memory associated with a hardware device such as a graphics processing unit or OpenCL compute device, distinct from main memory.
List of computer term etymologies. This is a list of the origins of computer-related terms or terms used in the computing world (i.e., a list of computer term etymologies ). It relates to both computer hardware and computer software . Names of many computer terms, especially computer applications, often relate to the function they perform, e.g ...
This is an alphabetical list of notable technology terms. It includes terms with notable applications in computing, networking, and other technological fields. Contents
IDS —Intrusion Detection System. IE —Internet Explorer. IEC —International Electrotechnical Commission. IEEE —Institute of Electrical and Electronics Engineers. IETF —Internet Engineering Task Force. IFL —Integrated Facility for Linux. IGMP —Internet Group Management Protocol. IGRP —Interior Gateway Routing Protocol.
The table below lists information technology initialisms and acronyms in common and current usage. These acronyms are used to discuss LAN, internet, WAN, routing and switching protocols, and their applicable organizations. [ 1][ 2][ 3] The table contains only current, common, non-proprietary initialisms that are specific to information technology.
The NIST Dictionary of Algorithms and Data Structures is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures.
Geometry that can be drawn by a rasterizer or graphics processing unit, connecting vertices, e.g. points, lines, triangles, quadrilaterals. Rendering resources. Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers. Repeating texture.