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  2. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles. Examples include flip and animation effects such as winking eyes, and modern advertising graphics whose ...

  3. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    The top and bottom images produce a dent or projection depending on whether viewed with cross- () or wall- () eyed vergence. An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two.

  4. Virtual retinal display - Wikipedia

    en.wikipedia.org/wiki/Virtual_retinal_display

    Virtual retinal display. A diagram showing the workings of the virtual retinal display. A virtual retinal display ( VRD ), also known as a retinal scan display ( RSD) or retinal projector ( RP ), is a display technology that draws a raster display (like a television) directly onto the retina of the eye.

  5. Does staring at screens ruin your eyes? - AOL

    www.aol.com/article/2014/02/27/does-staring-at...

    We've all grown up thinking that sitting too close to the television is damaging to our eyes ... but that might not be the case. Technology spawns lots of confusion ... and a few affectionately ...

  6. Eccentricity effect - Wikipedia

    en.wikipedia.org/wiki/Eccentricity_effect

    Eccentricity effect. The eccentricity effect is a visual phenomenon that affects visual search. As retinal eccentricity increases (i.e. the light of the image enters the eye at a larger angle and approaches peripheral vision), the observer is slower and less accurate to detect an item they are searching for. [ 1]

  7. Adaptation (eye) - Wikipedia

    en.wikipedia.org/wiki/Adaptation_(eye)

    Adaptation (eye) In visual physiology, adaptation is the ability of the retina of the eye to adjust to various levels of light. Natural night vision, or scotopic vision, is the ability to see under low-light conditions. In humans, rod cells are exclusively responsible for night vision as cone cells are only able to function at higher ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  9. Red-eye effect - Wikipedia

    en.wikipedia.org/wiki/Red-eye_effect

    Red-eye effect seen on a teenager. The red-eye effect in photography is the common appearance of red pupils in color photographs of the eyes of humans and several other animals. It occurs when using a photographic flash that is very close to the camera lens (as with most compact cameras) in ambient low light.