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Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light ...
Computer vision syndrome. Computer vision syndrome ( CVS) is a condition resulting from focusing the eyes on a computer or other display device for protracted, uninterrupted periods of time and the eye's muscles being unable to recover from the constant tension required to maintain focus on a close object.
Concerns were shown by advocates and other critics for Windows 10's privacy policies and its collection and use of customer data. [44] Under the default "Express" settings, Windows 10 is configured to send various information to Microsoft and other parties, including the collection of user contacts, calendar data, computer's appearance including color of the chassis and "associated input data ...
We've all grown up thinking that sitting too close to the television is damaging to our eyes ... but that might not be the case. Technology spawns lots of confusion ... and a few affectionately ...
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources ...
Screen tearing[ 1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the ...
Red-eye effect seen on a teenager. The red-eye effect in photography is the common appearance of red pupils in color photographs of the eyes of humans and several other animals. It occurs when using a photographic flash that is very close to the camera lens (as with most compact cameras) in ambient low light.
In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero: Red. Green.