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Dead Star Features PC/PS4 Cross-Play, wccftech.com, December 11, 2015. ^ a b Emily Gera. Eve Online and Dust 514 merging servers tomorrow for a single cross-platform universe, Polygon, January 9, 2013. ^ David Adams. Final Fantasy XI Hits Subscriber Milestone, IGN, January 7, 2004. ^ Spencer Yip.
Left 4 Dead 2 is a 2009 first-person shooter game developed and published by Valve. The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013. [ 1][ 2] Left 4 Dead 2 builds upon cooperatively focused ...
Single-player, multiplayer. Left 4 Dead is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the Left 4 Dead series. Set during the aftermath of a zombie outbreak on the East ...
"Mac and Windows players can go head-to-head," Valve notes in the announcement, "since both Left 4 Deads are cross-platform compatible. Mac owners can even host their own servers and create their ...
Cross-platform software. In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. [ 1] Some cross-platform software requires a separate build for each platform, but some can be directly ...
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Left 4 Dead is a series of cooperative first-person shooter survival horror video games published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy, and cross-platform save game cloud synchronisation. Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between ...