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  2. OpenAI Codex - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Codex

    It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming applications. OpenAI released an API for Codex in closed beta. [1]

  3. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Version 1.3.6 and later also supported additional formats such as WMA, AAC, AMR and AC3 via the optional FFmpeg library. [69] All of the 1.3.x releases were considered "beta". 1.2 March 3, 2004 This version adds many new effects and tools. 1.0 June 11, 2002 1.0 release. 1.1 was released on the same day. 0.8 May 28, 2000 Initial test version.

  4. Brackets (text editor) - Wikipedia

    en.wikipedia.org/wiki/Brackets_(text_editor)

    This feature is termed as Live Preview, this feature also pushes code edits instantly to the browser to present an updated webpage as the developers modify the code. Brackets contains a Node.js backend that predicts what the code does as the developer types the code. Live preview of code change on browser. Two scenarios to live preview

  5. Ruby (programming language) - Wikipedia

    en.wikipedia.org/wiki/Ruby_(programming_language)

    Ruby 1.0: December 25, 1996 [12] Ruby 1.2: December 1998; Ruby 1.4: August 1999; Ruby 1.6: September 2000; In 1997, the first article about Ruby was published on the Web. In the same year, Matsumoto was hired by netlab.jp to work on Ruby as a full-time developer. [12]

  6. Lint (software) - Wikipedia

    en.wikipedia.org/wiki/Lint_(software)

    Lint is the computer science term for a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs. [1] The term originates from a Unix utility that examined C language source code. [2] A program which performs this function is also known as a "linter".

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / [a]) is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  8. Global interpreter lock - Wikipedia

    en.wikipedia.org/wiki/Global_Interpreter_Lock

    Schematic representation of how threads work under GIL. Green - thread holding GIL, red - blocked threads. A global interpreter lock (GIL) is a mechanism used in computer-language interpreters to synchronize the execution of threads so that only one native thread (per process) can execute basic operations (such as memory allocation and reference counting) at a time. [1]

  9. Indentation style - Wikipedia

    en.wikipedia.org/wiki/Indentation_style

    In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.