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  2. Hamming distance - Wikipedia

    en.wikipedia.org/wiki/Hamming_distance

    The metric space of length- n binary strings, with the Hamming distance, is known as the Hamming cube; it is equivalent as a metric space to the set of distances between vertices in a hypercube graph. One can also view a binary string of length n as a vector in by treating each symbol in the string as a real coordinate; with this embedding, the ...

  3. Hamming code - Wikipedia

    en.wikipedia.org/wiki/Hamming_code

    In mathematical terms, Hamming codes are a class of binary linear code. For each integer r ≥ 2 there is a code-word with block length n = 2r − 1 and message length k = 2r − r − 1. Hence the rate of Hamming codes is R = k / n = 1 − r / (2r − 1), which is the highest possible for codes with minimum distance of three (i.e., the minimal ...

  4. Modulo - Wikipedia

    en.wikipedia.org/wiki/Modulo

    For special cases, on some hardware, faster alternatives exist. For example, the modulo of powers of 2 can alternatively be expressed as a bitwise AND operation (assuming x is a positive integer, or using a non-truncating definition): x % 2 n == x & (2 n - 1) Examples: x % 2 == x & 1 x % 4 == x & 3 x % 8 == x & 7

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following tables list the computational complexity of various algorithms for common mathematical operations . Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [ 1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Three-valued logic - Wikipedia

    en.wikipedia.org/wiki/Three-valued_logic

    In fact, he did not even number the three pages of notes where he defined his three-valued operators. [3] Peirce soundly rejected the idea all propositions must be either true or false; boundary-propositions, he writes, are "at the limit between P and not P." [ 4 ] However, as confident as he was that "Triadic Logic is universally true," [ 5 ...

  8. Bit field - Wikipedia

    en.wikipedia.org/wiki/Bit_field

    Bit field. A bit field is a data structure that maps to one or more adjacent bits which have been allocated for specific purposes, so that any single bit or group of bits within the structure can be set or inspected. [ 1][ 2] A bit field is most commonly used to represent integral types of known, fixed bit-width, such as single-bit Booleans .

  9. Bit manipulation - Wikipedia

    en.wikipedia.org/wiki/Bit_manipulation

    If inline assembly language code is used, then an instruction that counts the number of 1's or 0's in the operand might be available; an operand with exactly one '1' bit is a power of 2. However, such an instruction may have greater latency than the bitwise method above.

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