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  2. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Criteria. The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches.

  3. Katawa Shoujo - Wikipedia

    en.wikipedia.org/wiki/Katawa_Shoujo

    The game's soundtrack, entitled Katawa Shoujo Enigmatic Box of Sound, was released for download on January 20, 2012. [38] It was written primarily by musicians Sebastien "NicolArmarfi" Skaf and Andy "Blue123" Andi. An updated version of "Red Velvet" was released alongside the French language update on July 8, 2013, featuring saxophone player ...

  4. Absolute threshold of hearing - Wikipedia

    en.wikipedia.org/wiki/Absolute_threshold_of_hearing

    Absolute threshold of hearing. The absolute threshold of hearing ( ATH ), also known as the absolute hearing threshold or auditory threshold, is the minimum sound level of a pure tone that an average human ear with normal hearing can hear with no other sound present. The absolute threshold relates to the sound that can just be heard by the ...

  5. Hearing range - Wikipedia

    en.wikipedia.org/wiki/Hearing_range

    Hearing range. Hearing range describes the frequency range that can be heard by humans or other animals, though it can also refer to the range of levels. The human range is commonly given as 20 to 20,000 Hz, although there is considerable variation between individuals, especially at high frequencies, and a gradual loss of sensitivity to higher ...

  6. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    Sound test. A sound test menu from Dr. Robotnik's Mean Bean Machine, showing options to play sound effects and music. A sound test is a function built into the options screen of many video games . This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the ...

  7. Sound localization in owls - Wikipedia

    en.wikipedia.org/wiki/Sound_localization_in_owls

    Sound localization in owls. Eurasian eagle-owl in Poland. Most owls are nocturnal or crepuscular birds of prey. Because they hunt at night, they must rely on non-visual senses. Experiments by Roger Payne [1] have shown that owls are sensitive to the sounds made by their prey, not the heat or the smell. In fact, the sound cues are both necessary ...

  8. Rinne test - Wikipedia

    en.wikipedia.org/wiki/Rinne_test

    Placement of the tuning fork in front of the ear, to test air conduction. The Rinne test is performed by placing a 512 Hz vibrating tuning fork against the patient's mastoid bone and asking the patient to tell you when the sound is no longer heard. Once the patient signals they can't hear it, the still vibrating tuning fork is then placed 1–2 ...

  9. RayCrisis - Wikipedia

    en.wikipedia.org/wiki/RayCrisis

    Genre (s) Scrolling shooter. Mode (s) Single-player. Arcade system. Taito G-NET. RayCrisis[ b] is a 1998 vertically scrolling shooter arcade video game developed and published by Taito. A PlayStation home release was published in 2000 as RayCrisis: Series Termination. It is the third in the Ray series of games, serving as a prequel to RayForce .