Search results
Results From The WOW.Com Content Network
Have you ever wanted to make a simple Doors game, but couldnt get the room generation to work? Well, worry not! I have the thing youre looking for: DOWNLOAD PACKAGE HERE: RoomGenPackage.rbxm (7.4 KB) This package is less than 300 lines long (combined) and reliably generates rooms based on rarity! You can add rarities for rooms by adding an IntValue object under your room Model, and setting it ...
Well look no further, because I’ve created a user-friendly door system that has everything you need including features that you can use or toggle with a simple true or false statement in the code. Just insert the model into your game, follow a few steps, and you are done! You can change everything from interaction cooldowns, to the door’s ...
FixPlay6644 (Cloud) July 3, 2024, 1:55pm #1. I want to make the body visible in first person, like in the popular game Doors. I have created a script which makes my body visible but I can see my whole body but I want to move the camera forward to see only the legs like in Doors, for this I changed some properties in CameraOffset in the player ...
1296×716 185 KB. The door is now ready to be used to animate. I used Roblox’ built-in animation editor tool. Now we have rigged the door so it can play animations, we have created an opening and closing animation, all we have left to do is make it open when interacted with.
This category is for sharing content with your non-forum communities on the Roblox platform, such as game and group communities. Topics are automatically locked because this category is not for discussions or support. 19525. Chat with other creators, learn about Roblox platform updates, and report issues with the platform.
This is what I used once to make a NPC open the door. for _, waypoint in pairs (waypoints) do if waypoint.Label == "Open" then local overlapParams = OverlapParams.new () overlapParams.FilterType = Enum.RaycastFilterType.Exclude overlapParams.FilterDescendantsInstances = {NPC} local place = workspace:GetPartBoundsInRadius (NPC.PrimaryPart.CFrame ...
👋 Hey y’all! 👋 I have recently been working on a 1st person psychology horror game, but as you all know, Roblox’s first person is very unrealistic and not practical for my game. Roblox’s Doors has an example of this, which you can see in any gameplay video. The head has realistic bobbing based off of your walkspeed, which helps for a very realistic walk/run style. Does anyone know ...
Wyzloc (Wyzloc) March 24, 2023, 7:49am #2. Whenever a player enters a closet, or any hiding spot you set an attribute letting the game know the player is hiding. I’m not certain what method they use for raycasting but what you can do is run raycasts going to each player but with a distance in unit. If it connects you check if they’re hiding ...
I’ve tried my best to look at tutorials, devforum posts, but all of them are using hingeconstrants and doesn’t look right. I’m looking for a swinging door that uses CFrames, and respects the boundaries of the frame, and only opens like this:
Make sure you name your parts so you can reference them later in the script. In my example I’ll name them “Door” & “Button”. 2. Scripting the Button to be Automatic. Add a script inside of the Button and write this script: local Door = game.Workspace.Door -- Type the name of your door. local Button = script.Parent.