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  2. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    Lists. v. t. e. This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2]

  3. Hi-Fi Rush - Wikipedia

    en.wikipedia.org/wiki/Hi-Fi_Rush

    Hi-Fi Rush is a 2023 rhythm-based action game developed by Tango Gameworks and published by Bethesda Softworks.The game's story follows self-proclaimed "future rock star" Chai (voiced by Robbie Daymond in English and Hiro Shimono in Japanese), whose music player is accidentally embedded in his chest during experimental cybernetic surgery, allowing him to rhythmically fight and re-perceive the ...

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    In most of these types of games, there is some level of combat that takes place. The AI's ability to be efficient in combat is important in these genres. A common goal today is to make the AI more human or at least appear so. One of the more positive and efficient features found in modern-day video game AI is the ability to hunt.

  5. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Microsoft Video 1 - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Video_1

    Microsoft Video 1 or MS-CRAM is an early lossy video compression and decompression algorithm that was released with version 1.0 of Microsoft's Video for Windows in November 1992. It is based on MotiVE, a vector quantization codec which Microsoft licensed from Media Vision. In 1993, Media Vision marketed the Pro Movie Spectrum, an ISA board that ...

  7. List of video game magazines - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_magazines

    Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter and RePlay, home entertainment magazines like Video, as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.

  8. Why the GLP-1 impact on other industries 'will take years' - AOL

    www.aol.com/finance/why-glp-1-impact-other...

    "The rising use of GLP-1 drugs for type 2 diabetes and weight loss contributes to our positive outlook for the global pharmaceuticals sector, helping drive solid 4% to 6% industry earnings growth."

  9. U.S. record labels are suing AI music generators, alleging ...

    www.aol.com/news/u-record-labels-suing-ai...

    And last year, Universal Music Group and other music publishers, including Concord and ABKCO, filed a lawsuit against the AI startup Anthropic over its models’ alleged “systematic and ...

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