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Parsec (software) Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device. Although its main focus is gaming, Parsec can ...
Low Latency Audio Codec (LLAC) is also called LHDC LL. It is based on the high definition wireless audio technology from LHDC, but designed for low latency and features an auto-detect gaming mode. Savitech claims LLAC has end-to-end latency of around ~30ms. LLAC supports bitrates of 400/600 kbit/s, bit-depth of up to 24 bit and sample rate of ...
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to 10 metres (33 ft).
QuietComfort 20. The "QuietComfort 20" (QC20) and QC20i in-ear headphones were released in 2015 and are the company's first in-ear noise cancelling headphones. [ 19] It received a 2014 Red Dot Design Award. [ 20] Also, it received a CNET 's Editors' Choice Award of 4.5/5 points for its active noise-cancelling.
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First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs, is the date of first binary releasing. Many developing codecs have pre-releases consisting of pre-1.0 versions and perhaps 1.0 release candidates (RCs), although 1.0 may not necessarily be the ...
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...
Meta's Reality Labs division is still bleeding billions of dollars a quarter. Reality Labs reported a loss of $4.48 billion in its second quarter earnings, while its revenue was only $353 million.