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A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
Game testing, also called quality assurance ( QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1][ 2][ 3] The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring ...
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system ). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. An example of a basic software release life cycle ...
Spyker C8 Spyder in Test Drive Unlimited (PC). The multiplayer component (branded as M.O.O.R. or Massively Open Online Racing) works as an extra layer on top of the single-player game: all activities available in single-player are also available in multiplayer.
A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing. Debug mode A feature left in a game that the development team would use to test the game and check for bugs.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player ...
Video games. A personal computer game, also known as a computer game[ a] or abbreviated PC game, is a video game played on a personal computer (PC). Mainframe and minicomputer games are a precursor to personal computer games. Home computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market ...
t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...