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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  4. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    v. t. e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is ...

  5. Quake (video game) - Wikipedia

    en.wikipedia.org/wiki/Quake_(video_game)

    Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, [ 11] it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments ...

  6. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    For real-time and non-buffered video streaming when the available bandwidth is fixed – e.g. in videoconferencing delivered on channels of fixed bandwidth – a constant bitrate (CBR) must be used. CBR is commonly used for videoconferences, satellite and cable broadcasting. VBR is commonly used for video CD/DVD creation and video in programs.

  7. aptX - Wikipedia

    en.wikipedia.org/wiki/AptX

    aptX LL or aptX Low Latency is intended for video and gaming applications requiring comfortable audio-video synchronization whenever the stereo audio is transmitted over short-range radio to the listener(s) using the Bluetooth A2DP audio profile standard. The technology offers an end-to-end latency of 32 ms over Bluetooth.

  8. Reporter goes viral for her smooth mic toss when she was ...

    www.aol.com/news/reporter-goes-viral-her-smooth...

    A local news reporter is going viral after a blooper she posted caught the attention of the internet. Teagan Brown, a weekend sports anchor and reporter at Myrtle Beach, South Carolina, NBC ...

  9. Google Stadia - Wikipedia

    en.wikipedia.org/wiki/Google_Stadia

    Stadia was a cloud gaming service, [1] in which it requires an Internet connection and a device running either Chromium or a dedicated application. [2] Stadia elaborated upon YouTube's capacity to stream media to the user, as game streaming was seen as an extension of watching video game live streams, according to Google's Phil Harrison; the name "Stadia", the Latin plural of "stadium", was ...

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