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The Association for Computing Machinery (ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". [ 4] A key aspect of HCI is user satisfaction, also referred to as End-User ...
Customer Support is a range of services to assist customers in making cost effective and correct use of a product. It includes assistance in planning, installation, training, troubleshooting, maintenance, upgrading, and disposal of a product. [ 1] Regarding technology products such as mobile phones, televisions, computers, software products or ...
General process of interaction and cooperation with CSCW technology. Computer-supported cooperative work ( CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. [1] More specifically, the field of CSCW seeks to ...
Trusted Computing ( TC) is a technology developed and promoted by the Trusted Computing Group. [ 1] The term is taken from the field of trusted systems and has a specialized meaning that is distinct from the field of confidential computing. [ 2] With Trusted Computing, the computer will consistently behave in expected ways, and those behaviors ...
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...
Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.
One-way glass (4) used in a teleprompter. A one-way mirror is typically used as an apparently normal mirror in a brightly lit room, with a much darker room on the other side. People on the brightly lit side see their own reflection—it looks like a normal mirror. People on the dark side see through it—it looks like a transparent window. The ...
End user. In product development, an end user (sometimes end-user) [ a] is a person who ultimately uses or is intended to ultimately use a product. [ 1][ 2][ 3] The end user stands in contrast to users who support or maintain the product, [ 4] such as sysops, system administrators, database administrators, [ 5] information technology (IT ...