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SketchUp was developed by startup company @Last Software of Boulder, Colorado, co-founded in 1999 by Brad Schell and Joe Esch. [5] [6] SketchUp was created in August 2000 as a 3D content creation tool and was envisioned as a software program for design professionals. [3] The program won a Community Choice Award at its first tradeshow in 2000. [7]
In Japan, lesson study is conducted at the school, district, and national levels. [2] Features common to all three levels are: preparation of a detailed lesson plan, providing background research information, lesson goals, connections to state or local learning standards, reasoning behind the design of the lesson, and steps of the lesson along with anticipated student responses;
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
t. e. Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [ 1][ 2] The architecture of a software system is a metaphor, analogous to the ...
Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders. [1]
Download Data. We also urge universities to post the reports they must make to the NCAA in an easy-to-find location on their websites. Very few do so. This seems to us a necessary first step toward better communicating with students and parents about the true cost of supporting intercollegiate sports. —Ben Hallman and Shane Shifflett. Methodology
Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [ 1][ 2][ 3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.
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