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  2. Reader Rabbit's Reading Development Library - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Reading...

    1996. Reader Rabbit's Reading Development Library is a series of four edutainment games from The Learning Company as part of the Reader Rabbit franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales ...

  3. Fast ForWord - Wikipedia

    en.wikipedia.org/wiki/Fast_ForWord

    Fast ForWord. Fast ForWord is a computer-based reading program with limited evidence of effectiveness, created by Scientific Learning Corporation. It is based on a theory about the cognitive abilities of children with language and literacy learning difficulties.

  4. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Post-Tribune thought the game was a "perfect first-time introduction to the computer". PC Mag said the game had "unmistakable shortcomings". Commercial performance. Reader Rabbit Toddler was the 9th top-selling education video game in October and November 1997, and the week ended in February 1998.

  5. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Playfulness by Paul Manship, 1912–1914. Play therapy is an evidence based approach for children that allows them to find ways to learn, process their emotions, and make meaning of the world around them. Play therapy can be used for several reasons including trauma, autism, behavior, attachment, and language.

  6. READ 180 - Wikipedia

    en.wikipedia.org/wiki/READ_180

    READ 180. READ 180 is a reading intervention program created by the Scholastic Corporation (Scholastic). Its focus is to utilize adaptive technology to improve literacy in students in Grades 4–12 who read at least two years below their grade level. In 2011, Scholastic released its newest version, READ 180 Next Generation, aligned to meet the ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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