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Microsoft Video 1 or MS-CRAM [1] is an early lossy video compression and decompression algorithm ( codec) that was released with version 1.0 of Microsoft's Video for Windows in November 1992. It is based on MotiVE, a vector quantization codec which Microsoft licensed from Media Vision.
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats . The compression may employ lossy data compression, so that quality-measurement issues become important.
Video for Windows. Video for Windows was a suite of video-playing and editing software introduced by Microsoft in 1992. A runtime version for viewing videos only was made available as a free add-on to Windows 3.1, which then became an integral component of Windows 95. Video for Windows was mostly replaced by the July 1996 release of ActiveMovie ...
Windows Media Video (WMV) is a series of video codecs and their corresponding video coding formats developed by Microsoft.It is part of the Windows Media framework. WMV consists of three distinct codecs: The original video compression technology known as WMV, was originally designed for Internet streaming applications, as a competitor to RealVideo.
VC-1 is an evolution of the conventional block-based motion-compensated hybrid video coding design also found in H.261, MPEG-1 Part 2, H.262/MPEG-2 Part 2, H.263, and MPEG-4 Part 2. It was widely characterized as an alternative to the ITU-T and MPEG video codec standard known as H.264/MPEG-4 AVC. The Advanced Profile of VC-1 contains tools ...
Advanced Systems Format (formerly Advanced Streaming Format, Active Streaming Format) is Microsoft 's proprietary digital audio / digital video container format, especially meant for streaming media. ASF is part of the Media Foundation framework.
High Efficiency Video Coding tiers and levels are constraints that define a High Efficiency Video Coding (HEVC) bitstream in terms of maximum bit rate, maximum luma sample rate, maximum luma picture size, minimum compression ratio, maximum number of slices allowed, and maximum number of tiles allowed. [1] [2] Lower tiers are more constrained ...
Since Microsoft's first acquisition in 1986, it has purchased an average of six companies a year. The company purchased more than ten companies a year between 2005 and 2008, and it acquired 18 firms in 2006, the most in a single year, including Onfolio, Lionhead Studios, Massive Incorporated, ProClarity, Winternals Software, and Colloquis.