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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.

  3. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Some considered it so bad that the title screen was the only good part of the game. [32] In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game ...

  4. Caitlin Clark Gets a Black Eye Early in Her ‘Frustrating ...

    www.aol.com/caitlin-clark-gets-black-eye...

    The Indiana Fever star, 22, suffered a black eye after she was poked in the eye by the Connecticut Sun’s Dijonai Carrington during a three-point attempt early in the game’s first quarter.

  5. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction. Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. Purah - Wikipedia

    en.wikipedia.org/wiki/Purah

    Purah was created for The Legend of Zelda: Breath of the Wild, and is a member of the Sheikah clan in the game.A technologically advanced culture that became oppressed by the local kingdom over time, lead artist Hirohito Shindoa developed them around the concept of a "hidden village away from the eyes of the world".

  7. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products. [1][2]

  8. Why Are Video Game Adaptations So Bad? - AOL

    www.aol.com/why-video-game-adaptations-bad...

    Since 1993, the average Rotten Tomatoes score of all the mainstream video game adaptations is a dismal 27%. Some call it a curse. "The video game curse is just this recurring idea that video game ...

  9. Game Science - Wikipedia

    en.wikipedia.org/wiki/Game_Science

    Website. gamesci.com.cn. Game Science Interactive Technology Co., Ltd. (Chinese: 游戏科学; pinyin: Yóuxì Kēxué) is a Chinese video game development and publishing company known for its first internationally released premium game Black Myth: Wukong (2024). It is headquartered in Shenzhen with an additional office in Hangzhou.