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NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry. Based loosely on Barry's novel Jennifer Government, the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Single-player. Utopia: The Creation of a Nation is a strategy video game. It was developed by Celestial Software and published by Gremlin Graphics (later known as Gremlin Interactive ), in 1991 for Amiga, Atari ST and MS-DOS. It was later released for the Super NES in 1993, by Jaleco in the USA. This release made use of the Super NES Mouse ...
Four years ago, amidst the mass protests over the death of George Floyd at the hands of Minneapolis police officers, the Democratic Party – and the nation as a whole – engaged in a sometimes ...
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
Cover art, 1995. Nations: A Simulation Game in International Politics is a 1995 case study available from the Institute for the Study of Diplomacy (School of Foreign Service) at Georgetown University, written by Michael Herzig and David Skidmore in the form of classroom game that is designed to give the students some understanding of ...
One of the main features of Rhye's and Fall of Civilization is the game's ability to monitor the stability of national governments, taking into account war, disease, corruption, invasion, and other factors which might influence the fall of a nation. If a "major power" controlled by the AI in the game becomes extremely unstable, it will cease to ...
Pride of Nations is a turn-based grand strategy video game set in the 19th century and 20th century (1850-1920) which allows players to play as one of the great powers ( United Kingdom, United States, France, Prussia, Austria, Italy, Russia and Japan) to industrialize their nation, or expand their nation by military conquest and colonization.